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Adjustments to "decomp" language
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@@ -5,26 +5,26 @@
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#include "legoworld.h"
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#include "mxtypes.h"
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// VTABLE 0x100d4398
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// VTABLE: LEGO1 0x100d4398
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// SIZE 0x160
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class IslePathActor : public LegoPathActor {
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public:
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IslePathActor();
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// OFFSET: LEGO1 0x10002ea0
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// FUNCTION: LEGO1 0x10002ea0
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inline virtual const char* ClassName() const override // vtable+0x0c
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{
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// 0x100f0104
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return "IslePathActor";
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}
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// OFFSET: LEGO1 0x10002eb0
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// FUNCTION: LEGO1 0x10002eb0
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inline virtual MxBool IsA(const char* name) const override // vtable+0x10
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{
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return !strcmp(name, IslePathActor::ClassName()) || LegoPathActor::IsA(name);
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}
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// OFFSET: LEGO1 0x10002ff0 TEMPLATE
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// FUNCTION: LEGO1 0x10002ff0 SYNTHETIC
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// IslePathActor::`scalar deleting destructor'
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inline virtual ~IslePathActor() override { IslePathActor::Destroy(TRUE); }
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