Adjustments to "decomp" language

This commit is contained in:
Christian Semmler
2023-11-28 09:00:57 -05:00
parent 3d48cdede1
commit 1ba3b7f0a7
394 changed files with 1946 additions and 1944 deletions

View File

@@ -5,26 +5,26 @@
#include "legoworld.h"
#include "mxtypes.h"
// VTABLE 0x100d4398
// VTABLE: LEGO1 0x100d4398
// SIZE 0x160
class IslePathActor : public LegoPathActor {
public:
IslePathActor();
// OFFSET: LEGO1 0x10002ea0
// FUNCTION: LEGO1 0x10002ea0
inline virtual const char* ClassName() const override // vtable+0x0c
{
// 0x100f0104
return "IslePathActor";
}
// OFFSET: LEGO1 0x10002eb0
// FUNCTION: LEGO1 0x10002eb0
inline virtual MxBool IsA(const char* name) const override // vtable+0x10
{
return !strcmp(name, IslePathActor::ClassName()) || LegoPathActor::IsA(name);
}
// OFFSET: LEGO1 0x10002ff0 TEMPLATE
// FUNCTION: LEGO1 0x10002ff0 SYNTHETIC
// IslePathActor::`scalar deleting destructor'
inline virtual ~IslePathActor() override { IslePathActor::Destroy(TRUE); }