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Adjustments to "decomp" language
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@@ -3,21 +3,21 @@
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#include "legoentity.h"
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// VTABLE 0x100da8a0
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// VTABLE: LEGO1 0x100da8a0
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// SIZE 0x6c
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class JukeBoxEntity : public LegoEntity {
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public:
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JukeBoxEntity();
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virtual ~JukeBoxEntity() override; // vtable+0x0
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// OFFSET: LEGO1 0x10085cc0
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// FUNCTION: LEGO1 0x10085cc0
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inline virtual const char* ClassName() const override // vtable+0x0c
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{
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// 0x100f02f0
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return "JukeBoxEntity";
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}
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// OFFSET: LEGO1 0x10085cd0
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// FUNCTION: LEGO1 0x10085cd0
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inline virtual MxBool IsA(const char* name) const override // vtable+0x10
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{
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return !strcmp(name, JukeBoxEntity::ClassName()) || LegoEntity::IsA(name);
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