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Adjustments to "decomp" language
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@@ -5,28 +5,28 @@
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#include "legoutil.h"
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#include "mxmediapresenter.h"
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// VTABLE 0x100d5118
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// VTABLE: LEGO1 0x100d5118
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// SIZE 0x68
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class LegoActionControlPresenter : public MxMediaPresenter {
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public:
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inline LegoActionControlPresenter() { m_unk0x50 = ExtraActionType_none; }
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virtual ~LegoActionControlPresenter() override { Destroy(TRUE); }; // vtable+0x00
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// OFFSET: LEGO1 0x1000d0e0
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// FUNCTION: LEGO1 0x1000d0e0
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inline virtual const char* ClassName() const override // vtable+0x0c
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{
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// 0x100f05bc
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return "LegoActionControlPresenter";
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}
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// OFFSET: LEGO1 0x1000d0f0
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// FUNCTION: LEGO1 0x1000d0f0
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inline virtual MxBool IsA(const char* name) const override // vtable+0x10
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{
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return !strcmp(name, LegoActionControlPresenter::ClassName()) || MxMediaPresenter::IsA(name);
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}
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// TODO: Find proper compilation unit to put this
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// OFFSET: LEGO1 0x1000d1d0 TEMPLATE
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// FUNCTION: LEGO1 0x1000d1d0 SYNTHETIC
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// LegoActionControlPresenter::`scalar deleting destructor'
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virtual void ReadyTickle() override; // vtable+0x18
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