Adjustments to "decomp" language

This commit is contained in:
Christian Semmler
2023-11-28 09:00:57 -05:00
parent 3d48cdede1
commit 1ba3b7f0a7
394 changed files with 1946 additions and 1944 deletions

View File

@@ -5,28 +5,28 @@
#include "legoutil.h"
#include "mxmediapresenter.h"
// VTABLE 0x100d5118
// VTABLE: LEGO1 0x100d5118
// SIZE 0x68
class LegoActionControlPresenter : public MxMediaPresenter {
public:
inline LegoActionControlPresenter() { m_unk0x50 = ExtraActionType_none; }
virtual ~LegoActionControlPresenter() override { Destroy(TRUE); }; // vtable+0x00
// OFFSET: LEGO1 0x1000d0e0
// FUNCTION: LEGO1 0x1000d0e0
inline virtual const char* ClassName() const override // vtable+0x0c
{
// 0x100f05bc
return "LegoActionControlPresenter";
}
// OFFSET: LEGO1 0x1000d0f0
// FUNCTION: LEGO1 0x1000d0f0
inline virtual MxBool IsA(const char* name) const override // vtable+0x10
{
return !strcmp(name, LegoActionControlPresenter::ClassName()) || MxMediaPresenter::IsA(name);
}
// TODO: Find proper compilation unit to put this
// OFFSET: LEGO1 0x1000d1d0 TEMPLATE
// FUNCTION: LEGO1 0x1000d1d0 SYNTHETIC
// LegoActionControlPresenter::`scalar deleting destructor'
virtual void ReadyTickle() override; // vtable+0x18