Adjustments to "decomp" language

This commit is contained in:
Christian Semmler
2023-11-28 09:00:57 -05:00
parent 3d48cdede1
commit 1ba3b7f0a7
394 changed files with 1946 additions and 1944 deletions

View File

@@ -3,44 +3,44 @@
DECOMP_SIZE_ASSERT(LegoActor, 0x78)
// Probably in header
// OFFSET: LEGO1 0x10002cc0
// FUNCTION: LEGO1 0x10002cc0
MxFloat LegoActor::VTable0x50()
{
return m_unk68;
}
// OFFSET: LEGO1 0x10002cd0
// FUNCTION: LEGO1 0x10002cd0
void LegoActor::VTable0x54(MxFloat p_unk)
{
m_unk68 = p_unk;
}
// OFFSET: LEGO1 0x10002ce0
// FUNCTION: LEGO1 0x10002ce0
void LegoActor::VTable0x58(MxFloat p_unk)
{
m_unk70 = p_unk;
}
// OFFSET: LEGO1 0x10002cf0
// FUNCTION: LEGO1 0x10002cf0
MxFloat LegoActor::VTable0x5c()
{
return m_unk70;
}
// OFFSET: LEGO1 0x10002d00
// FUNCTION: LEGO1 0x10002d00
undefined LegoActor::VTable0x60()
{
return m_unk74;
}
// OFFSET: LEGO1 0x10002d10
// FUNCTION: LEGO1 0x10002d10
void LegoActor::VTable0x64(undefined p_unk)
{
m_unk74 = p_unk;
}
// End header
// OFFSET: LEGO1 0x1002d110
// FUNCTION: LEGO1 0x1002d110
LegoActor::LegoActor()
{
m_unk68 = 0.0f;