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Adjustments to "decomp" language
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@@ -4,20 +4,20 @@
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#include "decomp.h"
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#include "legoentity.h"
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// VTABLE 0x100d6d68
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// VTABLE: LEGO1 0x100d6d68
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// SIZE 0x78
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class LegoActor : public LegoEntity {
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public:
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LegoActor();
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// OFFSET: LEGO1 0x1002d210
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// FUNCTION: LEGO1 0x1002d210
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inline virtual const char* ClassName() const override // vtable+0x0c
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{
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// 0x100f0124
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return "LegoActor";
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}
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// OFFSET: LEGO1 0x1002d220
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// FUNCTION: LEGO1 0x1002d220
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inline virtual MxBool IsA(const char* name) const override // vtable+0x10
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{
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return !strcmp(name, LegoActor::ClassName()) || LegoEntity::IsA(name);
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