Adjustments to "decomp" language

This commit is contained in:
Christian Semmler
2023-11-28 09:00:57 -05:00
parent 3d48cdede1
commit 1ba3b7f0a7
394 changed files with 1946 additions and 1944 deletions

View File

@@ -4,20 +4,20 @@
#include "decomp.h"
#include "legoentity.h"
// VTABLE 0x100d6d68
// VTABLE: LEGO1 0x100d6d68
// SIZE 0x78
class LegoActor : public LegoEntity {
public:
LegoActor();
// OFFSET: LEGO1 0x1002d210
// FUNCTION: LEGO1 0x1002d210
inline virtual const char* ClassName() const override // vtable+0x0c
{
// 0x100f0124
return "LegoActor";
}
// OFFSET: LEGO1 0x1002d220
// FUNCTION: LEGO1 0x1002d220
inline virtual MxBool IsA(const char* name) const override // vtable+0x10
{
return !strcmp(name, LegoActor::ClassName()) || LegoEntity::IsA(name);