Adjustments to "decomp" language

This commit is contained in:
Christian Semmler
2023-11-28 09:00:57 -05:00
parent 3d48cdede1
commit 1ba3b7f0a7
394 changed files with 1946 additions and 1944 deletions

View File

@@ -3,18 +3,18 @@
#include "legoentitypresenter.h"
// VTABLE 0x100d5320
// VTABLE: LEGO1 0x100d5320
// SIZE 0x50
class LegoActorPresenter : public LegoEntityPresenter {
public:
// OFFSET: LEGO1 0x1000cb10
// FUNCTION: LEGO1 0x1000cb10
inline virtual const char* ClassName() const override // vtable+0x0c
{
// 0x100f06a4
return "LegoActorPresenter";
}
// OFFSET: LEGO1 0x1000cb20
// FUNCTION: LEGO1 0x1000cb20
inline virtual MxBool IsA(const char* name) const override // vtable+0x10
{
return !strcmp(name, LegoActorPresenter::ClassName()) || LegoEntityPresenter::IsA(name);