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Adjustments to "decomp" language
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@@ -3,19 +3,19 @@
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#include "mxvideopresenter.h"
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// VTABLE 0x100d90c8
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// VTABLE: LEGO1 0x100d90c8
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class LegoAnimPresenter : public MxVideoPresenter {
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public:
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LegoAnimPresenter();
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// OFFSET: LEGO1 0x10068530
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// FUNCTION: LEGO1 0x10068530
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inline virtual const char* ClassName() const override // vtable+0x0c
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{
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// 0x100f071c
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return "LegoAnimPresenter";
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}
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// OFFSET: LEGO1 0x10068540
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// FUNCTION: LEGO1 0x10068540
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inline virtual MxBool IsA(const char* name) const override // vtable+0x10
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{
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return !strcmp(name, LegoAnimPresenter::ClassName()) || MxVideoPresenter::IsA(name);
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