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Adjustments to "decomp" language
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@@ -8,7 +8,7 @@
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#include "mxentity.h"
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#include "realtime/vector.h"
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// VTABLE 0x100d4858
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// VTABLE: LEGO1 0x100d4858
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// SIZE 0x68 (probably)
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class LegoEntity : public MxEntity {
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public:
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@@ -19,14 +19,14 @@ public:
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virtual MxLong Notify(MxParam& p) override; // vtable+0x4
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// OFFSET: LEGO1 0x1000c2f0
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// FUNCTION: LEGO1 0x1000c2f0
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inline const char* ClassName() const override // vtable+0xc
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{
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// 0x100f0064
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return "LegoEntity";
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}
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// OFFSET: LEGO1 0x1000c300
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// FUNCTION: LEGO1 0x1000c300
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inline MxBool IsA(const char* name) const override // vtable+0x10
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{
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return !strcmp(name, LegoEntity::ClassName()) || MxEntity::IsA(name);
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