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Adjustments to "decomp" language
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@@ -1,12 +1,12 @@
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#include "legohideanimpresenter.h"
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// OFFSET: LEGO1 0x1006d7e0
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// FUNCTION: LEGO1 0x1006d7e0
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LegoHideAnimPresenter::LegoHideAnimPresenter()
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{
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Init();
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}
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// OFFSET: LEGO1 0x1006da50 STUB
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// FUNCTION: LEGO1 0x1006da50 STUB
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void LegoHideAnimPresenter::Init()
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{
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}
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