Adjustments to "decomp" language

This commit is contained in:
Christian Semmler
2023-11-28 09:00:57 -05:00
parent 3d48cdede1
commit 1ba3b7f0a7
394 changed files with 1946 additions and 1944 deletions

View File

@@ -3,17 +3,17 @@
#include "legojetskiraceactor.h"
// VTABLE 0x100d5a40
// VTABLE: LEGO1 0x100d5a40
class LegoJetski : public LegoJetskiRaceActor {
public:
// OFFSET: LEGO1 0x10013e80
// FUNCTION: LEGO1 0x10013e80
inline const char* ClassName() const override // vtable+0xc
{
// 0x100f053c
return "LegoJetski";
}
// OFFSET: LEGO1 0x10013ea0
// FUNCTION: LEGO1 0x10013ea0
inline MxBool IsA(const char* name) const override // vtable+0x10
{
return !strcmp(name, LegoJetski::ClassName()) || LegoJetskiRaceActor::IsA(name);