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Adjustments to "decomp" language
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@@ -3,17 +3,17 @@
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#include "legojetskiraceactor.h"
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// VTABLE 0x100d5a40
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// VTABLE: LEGO1 0x100d5a40
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class LegoJetski : public LegoJetskiRaceActor {
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public:
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// OFFSET: LEGO1 0x10013e80
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// FUNCTION: LEGO1 0x10013e80
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inline const char* ClassName() const override // vtable+0xc
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{
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// 0x100f053c
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return "LegoJetski";
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}
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// OFFSET: LEGO1 0x10013ea0
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// FUNCTION: LEGO1 0x10013ea0
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inline MxBool IsA(const char* name) const override // vtable+0x10
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{
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return !strcmp(name, LegoJetski::ClassName()) || LegoJetskiRaceActor::IsA(name);
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