mirror of
https://github.com/isledecomp/isle.git
synced 2025-10-26 09:54:18 +00:00
Adjustments to "decomp" language
This commit is contained in:
@@ -3,17 +3,17 @@
|
||||
|
||||
#include "legocarraceactor.h"
|
||||
|
||||
// VTABLE 0x100da240
|
||||
// VTABLE: LEGO1 0x100da240
|
||||
class LegoJetskiRaceActor : public LegoCarRaceActor {
|
||||
public:
|
||||
// OFFSET: LEGO1 0x10081d80
|
||||
// FUNCTION: LEGO1 0x10081d80
|
||||
inline const char* ClassName() const override // vtable+0xc
|
||||
{
|
||||
// 0x100f0554
|
||||
return "LegoJetskiRaceActor";
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x10081da0
|
||||
// FUNCTION: LEGO1 0x10081da0
|
||||
inline MxBool IsA(const char* name) const override // vtable+0x10
|
||||
{
|
||||
return !strcmp(name, LegoJetskiRaceActor::ClassName()) || LegoCarRaceActor::IsA(name);
|
||||
|
||||
Reference in New Issue
Block a user