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Adjustments to "decomp" language
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@@ -3,18 +3,18 @@
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#include "legoanimpresenter.h"
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// VTABLE 0x100d4900
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// VTABLE: LEGO1 0x100d4900
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// SIZE 0xc0 (discovered through inlined constructor at 0x10009ecd)
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class LegoLoopingAnimPresenter : public LegoAnimPresenter {
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public:
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// OFFSET: LEGO1 0x1000c9a0
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// FUNCTION: LEGO1 0x1000c9a0
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inline const char* ClassName() const override // vtable+0xc
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{
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// 0x100f0700
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return "LegoLoopingAnimPresenter";
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}
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// OFFSET: LEGO1 0x1000c9b0
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// FUNCTION: LEGO1 0x1000c9b0
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inline MxBool IsA(const char* name) const override // vtable+0x10
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{
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return !strcmp(name, ClassName()) || LegoAnimPresenter::IsA(name);
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