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Adjustments to "decomp" language
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@@ -3,20 +3,20 @@
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#include "mxvideopresenter.h"
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// VTABLE 0x100d4e50
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// VTABLE: LEGO1 0x100d4e50
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// SIZE 0x6c (discovered through inline constructor at 0x10009ae6)
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class LegoModelPresenter : public MxVideoPresenter {
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public:
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__declspec(dllexport) static void configureLegoModelPresenter(int param_1);
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// OFFSET: LEGO1 0x1000ccb0
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// FUNCTION: LEGO1 0x1000ccb0
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inline const char* ClassName() const override // vtable+0xc
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{
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// 0x100f067c
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return "LegoModelPresenter";
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}
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// OFFSET: LEGO1 0x1000ccc0
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// FUNCTION: LEGO1 0x1000ccc0
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inline MxBool IsA(const char* name) const override // vtable+0x10
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{
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return !strcmp(name, LegoModelPresenter::ClassName()) || MxVideoPresenter::IsA(name);
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