Adjustments to "decomp" language

This commit is contained in:
Christian Semmler
2023-11-28 09:00:57 -05:00
parent 3d48cdede1
commit 1ba3b7f0a7
394 changed files with 1946 additions and 1944 deletions

View File

@@ -30,7 +30,7 @@ float g_turnSensitivity = 0.4f;
// 0x100f4c54
MxBool g_turnUseVelocity = FALSE;
// OFFSET: LEGO1 0x10054ac0
// FUNCTION: LEGO1 0x10054ac0
LegoNavController::LegoNavController()
{
ResetToDefault();
@@ -54,13 +54,13 @@ LegoNavController::LegoNavController()
InputManager()->Register(this);
}
// OFFSET: LEGO1 0x10054c30
// FUNCTION: LEGO1 0x10054c30
LegoNavController::~LegoNavController()
{
InputManager()->UnRegister(this);
}
// OFFSET: LEGO1 0x10054ca0
// FUNCTION: LEGO1 0x10054ca0
void LegoNavController::SetControlMax(int p_hMax, int p_vMax)
{
this->m_hMax = p_hMax;
@@ -72,7 +72,7 @@ void LegoNavController::SetControlMax(int p_hMax, int p_vMax)
}
}
// OFFSET: LEGO1 0x10054cd0
// FUNCTION: LEGO1 0x10054cd0
void LegoNavController::ResetToDefault()
{
this->m_mouseDeadzone = g_mouseDeadzone;
@@ -89,7 +89,7 @@ void LegoNavController::ResetToDefault()
this->m_turnSensitivity = g_turnSensitivity;
}
// OFFSET: LEGO1 0x10054d40
// FUNCTION: LEGO1 0x10054d40
void LegoNavController::GetDefaults(
int* p_mouseDeadzone,
float* p_movementMaxSpeed,
@@ -117,7 +117,7 @@ void LegoNavController::GetDefaults(
*p_turnUseVelocity = g_turnUseVelocity;
}
// OFFSET: LEGO1 0x10054dd0
// FUNCTION: LEGO1 0x10054dd0
void LegoNavController::SetDefaults(
int p_mouseDeadzone,
float p_movementMaxSpeed,
@@ -145,7 +145,7 @@ void LegoNavController::SetDefaults(
g_turnUseVelocity = p_turnUseVelocity;
}
// OFFSET: LEGO1 0x10054e40
// FUNCTION: LEGO1 0x10054e40
void LegoNavController::SetTargets(int p_hPos, int p_vPos, MxBool p_accel)
{
if (this->m_trackDefault != FALSE)
@@ -172,7 +172,7 @@ void LegoNavController::SetTargets(int p_hPos, int p_vPos, MxBool p_accel)
}
}
// OFFSET: LEGO1 0x10054f10
// FUNCTION: LEGO1 0x10054f10
float LegoNavController::CalculateNewTargetSpeed(int p_pos, int p_center, float p_maxSpeed)
{
float result;
@@ -188,7 +188,7 @@ float LegoNavController::CalculateNewTargetSpeed(int p_pos, int p_center, float
return result;
}
// OFFSET: LEGO1 0x10054f90
// FUNCTION: LEGO1 0x10054f90
float LegoNavController::CalculateNewAccel(int p_pos, int p_center, float p_maxAccel, int p_minAccel)
{
float result;
@@ -202,7 +202,7 @@ float LegoNavController::CalculateNewAccel(int p_pos, int p_center, float p_maxA
return result;
}
// OFFSET: LEGO1 0x10054fe0
// FUNCTION: LEGO1 0x10054fe0
float LegoNavController::CalculateNewVel(float p_targetVel, float p_currentVel, float p_accel, float p_time)
{
float newVel = p_currentVel;