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Adjustments to "decomp" language
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@@ -3,7 +3,7 @@
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#include "mxcore.h"
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// VTABLE 0x100d7d60
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// VTABLE: LEGO1 0x100d7d60
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// SIZE 0x40
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class LegoPathController : public MxCore {
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public:
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@@ -12,14 +12,14 @@ public:
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virtual MxResult Tickle() override; // vtable+08
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// OFFSET: LEGO1 0x10045110
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// FUNCTION: LEGO1 0x10045110
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inline const char* ClassName() const override // vtable+0xc
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{
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// 0x100f11b8
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return "LegoPathController";
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}
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// OFFSET: LEGO1 0x10045120
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// FUNCTION: LEGO1 0x10045120
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inline MxBool IsA(const char* name) const override // vtable+0x10
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{
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return !strcmp(name, LegoPathController::ClassName()) || MxCore::IsA(name);
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