Adjustments to "decomp" language

This commit is contained in:
Christian Semmler
2023-11-28 09:00:57 -05:00
parent 3d48cdede1
commit 1ba3b7f0a7
394 changed files with 1946 additions and 1944 deletions

View File

@@ -3,17 +3,17 @@
#include "legoanimactor.h"
// VTABLE 0x100d5b88
// VTABLE: LEGO1 0x100d5b88
class LegoRaceActor : public LegoAnimActor {
public:
// OFFSET: LEGO1 0x10014af0
// FUNCTION: LEGO1 0x10014af0
inline const char* ClassName() const override // vtable+0xc
{
// 0x100f0bf4
return "LegoRaceActor";
}
// OFFSET: LEGO1 0x10014b10
// FUNCTION: LEGO1 0x10014b10
inline MxBool IsA(const char* name) const override // vtable+0x10
{
return !strcmp(name, LegoRaceActor::ClassName()) || LegoAnimActor::IsA(name);