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Adjustments to "decomp" language
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@@ -3,17 +3,17 @@
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#include "legoanimactor.h"
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// VTABLE 0x100d5b88
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// VTABLE: LEGO1 0x100d5b88
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class LegoRaceActor : public LegoAnimActor {
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public:
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// OFFSET: LEGO1 0x10014af0
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// FUNCTION: LEGO1 0x10014af0
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inline const char* ClassName() const override // vtable+0xc
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{
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// 0x100f0bf4
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return "LegoRaceActor";
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}
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// OFFSET: LEGO1 0x10014b10
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// FUNCTION: LEGO1 0x10014b10
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inline MxBool IsA(const char* name) const override // vtable+0x10
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{
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return !strcmp(name, LegoRaceActor::ClassName()) || LegoAnimActor::IsA(name);
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