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Adjustments to "decomp" language
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@@ -35,13 +35,13 @@ MxS32 g_roiConfig = 100;
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// 0x101013ac
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ROIHandler g_someHandlerFunction = NULL;
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// OFFSET: LEGO1 0x100a81c0
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// FUNCTION: LEGO1 0x100a81c0
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void LegoROI::configureLegoROI(MxS32 p_roi)
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{
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g_roiConfig = p_roi;
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}
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// OFFSET: LEGO1 0x100a9bf0
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// FUNCTION: LEGO1 0x100a9bf0
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MxBool LegoROI::CallTheHandlerFunction(
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char* p_param,
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MxFloat& p_red,
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@@ -63,7 +63,7 @@ MxBool LegoROI::CallTheHandlerFunction(
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return ColorAliasLookup(p_param, p_red, p_green, p_blue, p_other);
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}
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// OFFSET: LEGO1 0x100a9c50
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// FUNCTION: LEGO1 0x100a9c50
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MxBool LegoROI::ColorAliasLookup(char* p_param, MxFloat& p_red, MxFloat& p_green, MxFloat& p_blue, MxFloat& p_other)
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{
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// TODO: this seems awfully hacky for these devs. is there a dynamic way
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@@ -83,13 +83,13 @@ MxBool LegoROI::ColorAliasLookup(char* p_param, MxFloat& p_red, MxFloat& p_green
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return FALSE;
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}
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// OFFSET: LEGO1 0x100a9d30
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// FUNCTION: LEGO1 0x100a9d30
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void LegoROI::SetSomeHandlerFunction(ROIHandler p_func)
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{
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g_someHandlerFunction = p_func;
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}
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// OFFSET: LEGO1 0x100a9e10
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// FUNCTION: LEGO1 0x100a9e10
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void LegoROI::SetDisplayBB(MxS32 p_displayBB)
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{
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// Intentionally empty function
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