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Adjustments to "decomp" language
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@@ -5,7 +5,7 @@
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#include <string.h>
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// OFFSET: LEGO1 0x1003e300
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// FUNCTION: LEGO1 0x1003e300
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ExtraActionType MatchActionString(const char* p_str)
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{
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ExtraActionType result = ExtraActionType_unknown;
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@@ -34,7 +34,7 @@ ExtraActionType MatchActionString(const char* p_str)
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return result;
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}
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// OFFSET: LEGO1 0x1003eae0
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// FUNCTION: LEGO1 0x1003eae0
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void ConvertHSVToRGB(float h, float s, float v, float* r_out, float* b_out, float* g_out)
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{
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double calc;
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@@ -102,12 +102,12 @@ void ConvertHSVToRGB(float h, float s, float v, float* r_out, float* b_out, floa
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}
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}
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// OFFSET: LEGO1 0x1003ee00 STUB
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// FUNCTION: LEGO1 0x1003ee00 STUB
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void FUN_1003ee00(MxAtomId& p_atomId, MxS32 p_id)
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{
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}
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// OFFSET: LEGO1 0x1003ef40
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// FUNCTION: LEGO1 0x1003ef40
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void SetAppCursor(WPARAM p_wparam)
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{
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PostMessageA(MxOmni::GetInstance()->GetWindowHandle(), 0x5400, p_wparam, 0);
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