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Adjustments to "decomp" language
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@@ -5,7 +5,7 @@
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DECOMP_SIZE_ASSERT(LegoVehicleBuildState, 0x50); // 1000acd7
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DECOMP_SIZE_ASSERT(LegoVehicleBuildState::UnkStruct, 0xc);
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// OFFSET: LEGO1 0x10017c00
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// FUNCTION: LEGO1 0x10017c00
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LegoVehicleBuildState::UnkStruct::UnkStruct()
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{
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m_unk04 = 0;
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@@ -14,7 +14,7 @@ LegoVehicleBuildState::UnkStruct::UnkStruct()
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m_unk08 = 0;
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}
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// OFFSET: LEGO1 0x10025f30
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// FUNCTION: LEGO1 0x10025f30
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LegoVehicleBuildState::LegoVehicleBuildState(char* p_classType)
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{
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this->m_className = p_classType;
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