Adjustments to "decomp" language

This commit is contained in:
Christian Semmler
2023-11-28 09:00:57 -05:00
parent 3d48cdede1
commit 1ba3b7f0a7
394 changed files with 1946 additions and 1944 deletions

View File

@@ -5,19 +5,19 @@
#include "legostate.h"
#include "mxstring.h"
// VTABLE 0x100d66e0
// VTABLE: LEGO1 0x100d66e0
// SIZE 0x50 (from 1000acd7)
class LegoVehicleBuildState : public LegoState {
public:
LegoVehicleBuildState(char* p_classType);
// OFFSET: LEGO1 0x10025ff0
// FUNCTION: LEGO1 0x10025ff0
inline virtual const char* ClassName() const override // vtable+0x0c
{
return this->m_className.GetData();
}
// OFFSET: LEGO1 0x10026000
// FUNCTION: LEGO1 0x10026000
inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, this->m_className.GetData()) || LegoState::IsA(p_name);