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Adjustments to "decomp" language
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@@ -5,19 +5,19 @@
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#include "legostate.h"
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#include "mxstring.h"
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// VTABLE 0x100d66e0
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// VTABLE: LEGO1 0x100d66e0
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// SIZE 0x50 (from 1000acd7)
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class LegoVehicleBuildState : public LegoState {
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public:
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LegoVehicleBuildState(char* p_classType);
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// OFFSET: LEGO1 0x10025ff0
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// FUNCTION: LEGO1 0x10025ff0
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inline virtual const char* ClassName() const override // vtable+0x0c
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{
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return this->m_className.GetData();
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}
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// OFFSET: LEGO1 0x10026000
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// FUNCTION: LEGO1 0x10026000
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inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, this->m_className.GetData()) || LegoState::IsA(p_name);
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