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Adjustments to "decomp" language
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@@ -8,7 +8,7 @@
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#include <ddraw.h>
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// VTABLE 0x100d9c88
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// VTABLE: LEGO1 0x100d9c88
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// SIZE 0x590
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class LegoVideoManager : public MxVideoManager {
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public:
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@@ -27,7 +27,7 @@ public:
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void SetSkyColor(float r, float g, float b);
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inline void SetUnkE4(MxBool p_unk0xe4) { this->m_unk0xe4 = p_unk0xe4; }
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// OFFSET: LEGO1 0x1007c4c0
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// FUNCTION: LEGO1 0x1007c4c0
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void OverrideSkyColor(MxBool p_shouldOverride)
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{
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this->m_videoParam.GetPalette()->SetOverrideSkyColor(p_shouldOverride);
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