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Adjustments to "decomp" language
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@@ -3,7 +3,7 @@
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#include "legoentitypresenter.h"
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// VTABLE 0x100d8ee0
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// VTABLE: LEGO1 0x100d8ee0
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// SIZE 0x54
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class LegoWorldPresenter : public LegoEntityPresenter {
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public:
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@@ -12,14 +12,14 @@ public:
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__declspec(dllexport) static void configureLegoWorldPresenter(int param_1);
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// OFFSET: LEGO1 0x10066630
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// FUNCTION: LEGO1 0x10066630
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inline virtual const char* ClassName() const override // vtable+0x0c
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{
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// 0x100f0608
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return "LegoWorldPresenter";
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}
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// OFFSET: LEGO1 0x10066640
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// FUNCTION: LEGO1 0x10066640
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inline virtual MxBool IsA(const char* name) const override // vtable+0x10
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{
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return !strcmp(name, LegoWorldPresenter::ClassName()) || LegoEntityPresenter::IsA(name);
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