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Adjustments to "decomp" language
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@@ -1,6 +1,6 @@
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#include "mxautolocker.h"
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// OFFSET: LEGO1 0x100b8ed0
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// FUNCTION: LEGO1 0x100b8ed0
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MxAutoLocker::MxAutoLocker(MxCriticalSection* critsect)
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{
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this->m_criticalSection = critsect;
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@@ -8,7 +8,7 @@ MxAutoLocker::MxAutoLocker(MxCriticalSection* critsect)
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this->m_criticalSection->Enter();
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}
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// OFFSET: LEGO1 0x100b8ef0
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// FUNCTION: LEGO1 0x100b8ef0
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MxAutoLocker::~MxAutoLocker()
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{
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if (this->m_criticalSection != 0)
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