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Adjustments to "decomp" language
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@@ -3,7 +3,7 @@
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#include "mxdsmediaaction.h"
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// VTABLE 0x100dcd88
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// VTABLE: LEGO1 0x100dcd88
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// SIZE 0xb8
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class MxDSAnim : public MxDSMediaAction {
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public:
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@@ -13,14 +13,14 @@ public:
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void CopyFrom(MxDSAnim& p_dsAnim);
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MxDSAnim& operator=(MxDSAnim& p_dsAnim);
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// OFFSET: LEGO1 0x100c9060
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// FUNCTION: LEGO1 0x100c9060
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inline virtual const char* ClassName() const override // vtable+0x0c
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{
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// 0x101025d8
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return "MxDSAnim";
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}
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// OFFSET: LEGO1 0x100c9070
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// FUNCTION: LEGO1 0x100c9070
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inline virtual MxBool IsA(const char* name) const override // vtable+0x10
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{
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return !strcmp(name, MxDSAnim::ClassName()) || MxDSMediaAction::IsA(name);
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