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Adjustments to "decomp" language
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@@ -11,14 +11,14 @@ public:
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void CopyFrom(MxDSEvent& p_dsEvent);
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MxDSEvent& operator=(MxDSEvent& p_dsEvent);
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// OFFSET: LEGO1 0x100c9660
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// FUNCTION: LEGO1 0x100c9660
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inline virtual const char* ClassName() const override // vtable+0x0c
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{
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// 0x101025f0
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return "MxDSEvent";
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}
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// OFFSET: LEGO1 0x100c9670
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// FUNCTION: LEGO1 0x100c9670
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inline virtual MxBool IsA(const char* name) const override // vtable+0x10
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{
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return !strcmp(name, MxDSEvent::ClassName()) || MxDSMediaAction::IsA(name);
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