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Adjustments to "decomp" language
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@@ -6,20 +6,20 @@
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#include "mxstring.h"
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#include "mxtypes.h"
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// VTABLE 0x100dc890
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// VTABLE: LEGO1 0x100dc890
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class MxDSFile : public MxDSSource {
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public:
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__declspec(dllexport) MxDSFile(const char* filename, MxULong skipReadingChunks);
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__declspec(dllexport) virtual ~MxDSFile(); // vtable+0x0
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// OFFSET: LEGO1 0x100c0120
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// FUNCTION: LEGO1 0x100c0120
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inline virtual const char* ClassName() const override // vtable+0x0c
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{
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// 0x10102594
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return "MxDSFile";
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}
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// OFFSET: LEGO1 0x100c0130
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// FUNCTION: LEGO1 0x100c0130
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inline virtual MxBool IsA(const char* name) const override // vtable+0x10
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{
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return !strcmp(name, MxDSFile::ClassName()) || MxDSSource::IsA(name);
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