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Adjustments to "decomp" language
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@@ -4,7 +4,7 @@
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#include "mxdsaction.h"
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#include "mxdsactionlist.h"
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// VTABLE 0x100dcef0
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// VTABLE: LEGO1 0x100dcef0
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// SIZE 0x9c
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class MxDSMultiAction : public MxDSAction {
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public:
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@@ -14,14 +14,14 @@ public:
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void CopyFrom(MxDSMultiAction& p_dsMultiAction);
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MxDSMultiAction& operator=(MxDSMultiAction& p_dsMultiAction);
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// OFFSET: LEGO1 0x100c9f50
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// FUNCTION: LEGO1 0x100c9f50
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inline virtual const char* ClassName() const override // vtable+0x0c
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{
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// 0x10101dbc
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return "MxDSMultiAction";
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}
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// OFFSET: LEGO1 0x100c9f60
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// FUNCTION: LEGO1 0x100c9f60
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inline virtual MxBool IsA(const char* name) const override // vtable+0x10
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{
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return !strcmp(name, MxDSMultiAction::ClassName()) || MxDSAction::IsA(name);
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