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Adjustments to "decomp" language
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@@ -7,10 +7,10 @@
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#include "mxdstypes.h"
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// TODO: Find proper compilation unit to put this
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// OFFSET: LEGO1 0x10005530 TEMPLATE
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// FUNCTION: LEGO1 0x10005530 SYNTHETIC
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// MxDSObject::SetAtomId
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// VTABLE 0x100dc868
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// VTABLE: LEGO1 0x100dc868
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// SIZE 0x2c
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class MxDSObject : public MxCore {
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public:
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@@ -23,10 +23,10 @@ public:
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__declspec(dllexport) void SetObjectName(const char* p_objectName);
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void SetSourceName(const char* p_sourceName);
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// OFFSET: LEGO1 0x100bf730
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// FUNCTION: LEGO1 0x100bf730
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inline virtual const char* ClassName() const override { return "MxDSObject"; }; // vtable+0c
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// OFFSET: LEGO1 0x100bf740
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// FUNCTION: LEGO1 0x100bf740
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inline virtual MxBool IsA(const char* name) const override
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{
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return !strcmp(name, MxDSObject::ClassName()) || MxCore::IsA(name);
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