Adjustments to "decomp" language

This commit is contained in:
Christian Semmler
2023-11-28 09:00:57 -05:00
parent 3d48cdede1
commit 1ba3b7f0a7
394 changed files with 1946 additions and 1944 deletions

View File

@@ -7,10 +7,10 @@
#include "mxdstypes.h"
// TODO: Find proper compilation unit to put this
// OFFSET: LEGO1 0x10005530 TEMPLATE
// FUNCTION: LEGO1 0x10005530 SYNTHETIC
// MxDSObject::SetAtomId
// VTABLE 0x100dc868
// VTABLE: LEGO1 0x100dc868
// SIZE 0x2c
class MxDSObject : public MxCore {
public:
@@ -23,10 +23,10 @@ public:
__declspec(dllexport) void SetObjectName(const char* p_objectName);
void SetSourceName(const char* p_sourceName);
// OFFSET: LEGO1 0x100bf730
// FUNCTION: LEGO1 0x100bf730
inline virtual const char* ClassName() const override { return "MxDSObject"; }; // vtable+0c
// OFFSET: LEGO1 0x100bf740
// FUNCTION: LEGO1 0x100bf740
inline virtual MxBool IsA(const char* name) const override
{
return !strcmp(name, MxDSObject::ClassName()) || MxCore::IsA(name);