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Adjustments to "decomp" language
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@@ -3,7 +3,7 @@
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#include "mxdsmultiaction.h"
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// VTABLE 0x100dcf80
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// VTABLE: LEGO1 0x100dcf80
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// SIZE 0x9c
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class MxDSParallelAction : public MxDSMultiAction {
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public:
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@@ -13,14 +13,14 @@ public:
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void CopyFrom(MxDSParallelAction& p_dsParallelAction);
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MxDSParallelAction& operator=(MxDSParallelAction& p_dsParallelAction);
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// OFFSET: LEGO1 0x100caf00
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// FUNCTION: LEGO1 0x100caf00
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inline virtual const char* ClassName() const override // vtable+0x0c
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{
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// 0x10102608
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return "MxDSParallelAction";
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}
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// OFFSET: LEGO1 0x100caf10
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// FUNCTION: LEGO1 0x100caf10
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inline virtual MxBool IsA(const char* name) const override // vtable+0x10
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{
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return !strcmp(name, MxDSParallelAction::ClassName()) || MxDSMultiAction::IsA(name);
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