Adjustments to "decomp" language

This commit is contained in:
Christian Semmler
2023-11-28 09:00:57 -05:00
parent 3d48cdede1
commit 1ba3b7f0a7
394 changed files with 1946 additions and 1944 deletions

View File

@@ -4,7 +4,7 @@
#include "decomp.h"
#include "mxdsmultiaction.h"
// VTABLE 0x100dcf38
// VTABLE: LEGO1 0x100dcf38
// SIZE 0xa8
class MxDSSerialAction : public MxDSMultiAction {
public:
@@ -14,14 +14,14 @@ public:
void CopyFrom(MxDSSerialAction& p_dsSerialAction);
MxDSSerialAction& operator=(MxDSSerialAction& p_dsSerialAction);
// OFFSET: LEGO1 0x100caad0
// FUNCTION: LEGO1 0x100caad0
inline virtual const char* ClassName() const override // vtable+0x0c
{
// 0x100f75dc
return "MxDSSerialAction";
}
// OFFSET: LEGO1 0x100caae0
// FUNCTION: LEGO1 0x100caae0
inline virtual MxBool IsA(const char* name) const override // vtable+0x10
{
return !strcmp(name, MxDSSerialAction::ClassName()) || MxDSMultiAction::IsA(name);