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Adjustments to "decomp" language
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@@ -2,7 +2,7 @@
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DECOMP_SIZE_ASSERT(MxEntity, 0x10)
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// OFFSET: LEGO1 0x10001070
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// FUNCTION: LEGO1 0x10001070
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MxResult MxEntity::Create(MxS32 p_id, const MxAtomId& p_atom)
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{
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this->m_mxEntityId = p_id;
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@@ -10,12 +10,12 @@ MxResult MxEntity::Create(MxS32 p_id, const MxAtomId& p_atom)
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return SUCCESS;
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}
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// OFFSET: LEGO1 0x1000c110
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// FUNCTION: LEGO1 0x1000c110
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MxEntity::~MxEntity()
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{
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}
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// OFFSET: LEGO1 0x1001d190
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// FUNCTION: LEGO1 0x1001d190
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MxEntity::MxEntity()
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{
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this->m_mxEntityId = -1;
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