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Adjustments to "decomp" language
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@@ -3,7 +3,7 @@
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#include "mxcore.h"
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// VTABLE 0x100dc9a0
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// VTABLE: LEGO1 0x100dc9a0
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// SIZE 0x14
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class MxNextActionDataStart : public MxCore {
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public:
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@@ -15,14 +15,14 @@ public:
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m_data = p_data;
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}
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// OFFSET: LEGO1 0x100c1900
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// FUNCTION: LEGO1 0x100c1900
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inline virtual const char* ClassName() const override // vtable+0xc
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{
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// 0x101025a0
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return "MxNextActionDataStart";
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}
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// OFFSET: LEGO1 0x100c1910
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// FUNCTION: LEGO1 0x100c1910
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inline virtual MxBool IsA(const char* name) const override // vtable+0x10
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{
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return !strcmp(name, MxNextActionDataStart::ClassName()) || MxCore::IsA(name);
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