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Adjustments to "decomp" language
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@@ -16,7 +16,7 @@
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DECOMP_SIZE_ASSERT(MxObjectFactory, 0x38); // 100af1db
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// OFFSET: LEGO1 0x100b0d80
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// FUNCTION: LEGO1 0x100b0d80
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MxObjectFactory::MxObjectFactory()
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{
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#define X(V) this->m_id##V = MxAtomId(#V, LookupMode_Exact);
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@@ -24,7 +24,7 @@ MxObjectFactory::MxObjectFactory()
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#undef X
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}
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// OFFSET: LEGO1 0x100b12c0
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// FUNCTION: LEGO1 0x100b12c0
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MxCore* MxObjectFactory::Create(const char* p_name)
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{
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MxCore* object = NULL;
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@@ -42,7 +42,7 @@ MxCore* MxObjectFactory::Create(const char* p_name)
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return object;
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}
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// OFFSET: LEGO1 0x100b1a30
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// FUNCTION: LEGO1 0x100b1a30
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void MxObjectFactory::Destroy(MxCore* p_object)
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{
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delete p_object;
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