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Adjustments to "decomp" language
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@@ -18,19 +18,19 @@
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X(MxLoopingSmkPresenter) \
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X(MxLoopingMIDIPresenter)
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// VTABLE 0x100dc220
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// VTABLE: LEGO1 0x100dc220
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class MxObjectFactory : public MxCore {
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public:
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MxObjectFactory();
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// OFFSET: LEGO1 0x10008f70
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// FUNCTION: LEGO1 0x10008f70
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inline virtual const char* ClassName() const override // vtable+0xc
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{
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// 0x100f0730
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return "MxObjectFactory";
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}
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// OFFSET: LEGO1 0x10008f80
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// FUNCTION: LEGO1 0x10008f80
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inline virtual MxBool IsA(const char* name) const override // vtable+0x10
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{
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return !strcmp(name, MxObjectFactory::ClassName()) || MxCore::IsA(name);
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