Adjustments to "decomp" language

This commit is contained in:
Christian Semmler
2023-11-28 09:00:57 -05:00
parent 3d48cdede1
commit 1ba3b7f0a7
394 changed files with 1946 additions and 1944 deletions

View File

@@ -9,29 +9,29 @@
DECOMP_SIZE_ASSERT(MxSoundManager, 0x3c);
// OFFSET: LEGO1 0x100ae740
// FUNCTION: LEGO1 0x100ae740
MxSoundManager::MxSoundManager()
{
Init();
}
// OFFSET: LEGO1 0x100ae7b0 TEMPLATE
// FUNCTION: LEGO1 0x100ae7b0 SYNTHETIC
// MxSoundManager::`scalar deleting destructor'
// OFFSET: LEGO1 0x100ae7d0
// FUNCTION: LEGO1 0x100ae7d0
MxSoundManager::~MxSoundManager()
{
Destroy(TRUE);
}
// OFFSET: LEGO1 0x100ae830
// FUNCTION: LEGO1 0x100ae830
void MxSoundManager::Init()
{
m_directSound = NULL;
m_dsBuffer = NULL;
}
// OFFSET: LEGO1 0x100ae840
// FUNCTION: LEGO1 0x100ae840
void MxSoundManager::Destroy(MxBool p_fromDestructor)
{
if (this->m_thread) {
@@ -56,7 +56,7 @@ void MxSoundManager::Destroy(MxBool p_fromDestructor)
}
}
// OFFSET: LEGO1 0x100ae8b0
// FUNCTION: LEGO1 0x100ae8b0
MxResult MxSoundManager::Create(MxU32 p_frequencyMS, MxBool p_createThread)
{
MxResult status = FAILURE;
@@ -131,13 +131,13 @@ done:
return status;
}
// OFFSET: LEGO1 0x100aeab0
// FUNCTION: LEGO1 0x100aeab0
void MxSoundManager::Destroy()
{
Destroy(FALSE);
}
// OFFSET: LEGO1 0x100aeac0
// FUNCTION: LEGO1 0x100aeac0
void MxSoundManager::SetVolume(MxS32 p_volume)
{
MxAudioManager::SetVolume(p_volume);
@@ -153,7 +153,7 @@ void MxSoundManager::SetVolume(MxS32 p_volume)
m_criticalSection.Leave();
}
// OFFSET: LEGO1 0x100aebd0
// FUNCTION: LEGO1 0x100aebd0
MxPresenter* MxSoundManager::FUN_100aebd0(const MxAtomId& p_atomId, MxU32 p_objectId)
{
MxAutoLocker lock(&m_criticalSection);
@@ -170,7 +170,7 @@ MxPresenter* MxSoundManager::FUN_100aebd0(const MxAtomId& p_atomId, MxU32 p_obje
return NULL;
}
// OFFSET: LEGO1 0x100aecf0
// FUNCTION: LEGO1 0x100aecf0
MxS32 MxSoundManager::FUN_100aecf0(MxU32 p_unk)
{
if (!p_unk)
@@ -178,7 +178,7 @@ MxS32 MxSoundManager::FUN_100aecf0(MxU32 p_unk)
return g_mxcoreCount[p_unk];
}
// OFFSET: LEGO1 0x100aed10
// FUNCTION: LEGO1 0x100aed10
void MxSoundManager::Pause()
{
MxAutoLocker lock(&m_criticalSection);
@@ -191,7 +191,7 @@ void MxSoundManager::Pause()
((MxWavePresenter*) presenter)->Pause();
}
// OFFSET: LEGO1 0x100aee10
// FUNCTION: LEGO1 0x100aee10
void MxSoundManager::Resume()
{
MxAutoLocker lock(&m_criticalSection);