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Adjustments to "decomp" language
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@@ -3,20 +3,20 @@
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#include "mxdschunk.h"
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// VTABLE 0x100dc2a8
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// VTABLE: LEGO1 0x100dc2a8
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// SIZE 0x20
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class MxStreamChunk : public MxDSChunk {
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public:
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inline MxStreamChunk() : m_unk1c(NULL) {}
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// OFFSET: LEGO1 0x100b1fe0
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// FUNCTION: LEGO1 0x100b1fe0
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inline virtual const char* ClassName() const override // vtable+0xc
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{
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// 0x10101e5c
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return "MxStreamChunk";
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}
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// OFFSET: LEGO1 0x100b1ff0
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// FUNCTION: LEGO1 0x100b1ff0
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inline virtual MxBool IsA(const char* name) const override // vtable+0x10
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{
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return !strcmp(name, MxStreamChunk::ClassName()) || MxDSChunk::IsA(name);
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