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Adjustments to "decomp" language
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@@ -6,21 +6,21 @@
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#include <dsound.h>
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// VTABLE 0x100d49a8
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// VTABLE: LEGO1 0x100d49a8
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// SIZE 0x6c
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class MxWavePresenter : public MxSoundPresenter {
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public:
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MxWavePresenter() { Init(); }
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virtual ~MxWavePresenter() override; // vtable+0x00
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// OFFSET: LEGO1 0x1000d6c0
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// FUNCTION: LEGO1 0x1000d6c0
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inline virtual const char* ClassName() const override // vtable+0x0c
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{
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// 0x100f07b4
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return "MxWavePresenter";
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}
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// OFFSET: LEGO1 0x1000d6d0
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// FUNCTION: LEGO1 0x1000d6d0
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inline virtual MxBool IsA(const char* name) const override // vtable+0x10
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{
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return !strcmp(name, MxWavePresenter::ClassName()) || MxSoundPresenter::IsA(name);
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