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Adjustments to "decomp" language
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@@ -8,7 +8,7 @@
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#include "mxticklemanager.h"
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#include "mxtypes.h"
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// VTABLE 0x100d7380
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// VTABLE: LEGO1 0x100d7380
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// SIZE 0x9c
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class Pizza : public IsleActor {
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public:
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@@ -17,14 +17,14 @@ public:
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virtual MxResult Tickle() override; // vtable+08
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// OFFSET: LEGO1 0x10037f90
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// FUNCTION: LEGO1 0x10037f90
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inline const char* ClassName() const // vtable+0c
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{
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// 0x100f038c
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return "Pizza";
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}
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// OFFSET: LEGO1 0x10037fa0
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// FUNCTION: LEGO1 0x10037fa0
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inline MxBool IsA(const char* name) const override // vtable+10
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{
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return !strcmp(name, Pizza::ClassName()) || IsleActor::IsA(name);
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