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Adjustments to "decomp" language
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@@ -12,17 +12,17 @@ public:
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undefined m_unk18[6];
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};
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// VTABLE 0x100d7408
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// VTABLE: LEGO1 0x100d7408
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class PizzaMissionState : public LegoState {
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public:
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// OFFSET: LEGO1 0x10039290
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// FUNCTION: LEGO1 0x10039290
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inline virtual const char* ClassName() const override // vtable+0x0c
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{
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// 0x100f00d4
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return "PizzaMissionState";
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}
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// OFFSET: LEGO1 0x100392a0
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// FUNCTION: LEGO1 0x100392a0
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inline virtual MxBool IsA(const char* name) const override // vtable+0x10
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{
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return !strcmp(name, PizzaMissionState::ClassName()) || LegoState::IsA(name);
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