Adjustments to "decomp" language

This commit is contained in:
Christian Semmler
2023-11-28 09:00:57 -05:00
parent 3d48cdede1
commit 1ba3b7f0a7
394 changed files with 1946 additions and 1944 deletions

View File

@@ -3,18 +3,18 @@
#include "isleactor.h"
// VTABLE 0x100d5520
// VTABLE: LEGO1 0x100d5520
// SIZE 0x84
class Pizzeria : public IsleActor {
public:
// OFFSET: LEGO1 0x1000e780
// FUNCTION: LEGO1 0x1000e780
inline virtual const char* ClassName() const override // vtable+0x0c
{
// 0x100f0380
return "Pizzeria";
}
// OFFSET: LEGO1 0x1000e790
// FUNCTION: LEGO1 0x1000e790
inline virtual MxBool IsA(const char* name) const override // vtable+0x10
{
return !strcmp(name, Pizzeria::ClassName()) || IsleActor::IsA(name);