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Adjustments to "decomp" language
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@@ -3,18 +3,18 @@
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#include "isleactor.h"
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// VTABLE 0x100d5520
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// VTABLE: LEGO1 0x100d5520
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// SIZE 0x84
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class Pizzeria : public IsleActor {
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public:
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// OFFSET: LEGO1 0x1000e780
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// FUNCTION: LEGO1 0x1000e780
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inline virtual const char* ClassName() const override // vtable+0x0c
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{
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// 0x100f0380
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return "Pizzeria";
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}
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// OFFSET: LEGO1 0x1000e790
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// FUNCTION: LEGO1 0x1000e790
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inline virtual MxBool IsA(const char* name) const override // vtable+0x10
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{
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return !strcmp(name, Pizzeria::ClassName()) || IsleActor::IsA(name);
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