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Adjustments to "decomp" language
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@@ -3,7 +3,7 @@
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#include "legoworld.h"
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// VTABLE 0x100d8a80
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// VTABLE: LEGO1 0x100d8a80
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// SIZE 0x110
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// Radio at 0xf8
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class Police : public LegoWorld {
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@@ -13,14 +13,14 @@ public:
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virtual MxLong Notify(MxParam& p) override; // vtable+0x4
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// OFFSET: LEGO1 0x1005e1e0
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// FUNCTION: LEGO1 0x1005e1e0
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inline virtual const char* ClassName() const override // vtable+0xc
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{
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// 0x100f0450
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return "Police";
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}
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// OFFSET: LEGO1 0x1005e1f0
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// FUNCTION: LEGO1 0x1005e1f0
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inline virtual MxBool IsA(const char* name) const override // vtable+0x10
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{
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return !strcmp(name, Police::ClassName()) || LegoWorld::IsA(name);
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