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Adjustments to "decomp" language
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@@ -4,21 +4,21 @@
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#include "decomp.h"
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#include "islepathactor.h"
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// VTABLE 0x100d6918
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// VTABLE: LEGO1 0x100d6918
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// SIZE 0x164
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class RaceCar : public IslePathActor {
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public:
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RaceCar();
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virtual ~RaceCar() override; // vtable+0x0
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// OFFSET: LEGO1 0x10028270
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// FUNCTION: LEGO1 0x10028270
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inline virtual const char* ClassName() const override // vtable+0x0c
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{
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// 0x100f03e0
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return "RaceCar";
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}
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// OFFSET: LEGO1 0x10028280
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// FUNCTION: LEGO1 0x10028280
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inline virtual MxBool IsA(const char* name) const override // vtable+0x10
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{
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return !strcmp(name, RaceCar::ClassName()) || IslePathActor::IsA(name);
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