Adjustments to "decomp" language

This commit is contained in:
Christian Semmler
2023-11-28 09:00:57 -05:00
parent 3d48cdede1
commit 1ba3b7f0a7
394 changed files with 1946 additions and 1944 deletions

View File

@@ -4,21 +4,21 @@
#include "decomp.h"
#include "islepathactor.h"
// VTABLE 0x100d6918
// VTABLE: LEGO1 0x100d6918
// SIZE 0x164
class RaceCar : public IslePathActor {
public:
RaceCar();
virtual ~RaceCar() override; // vtable+0x0
// OFFSET: LEGO1 0x10028270
// FUNCTION: LEGO1 0x10028270
inline virtual const char* ClassName() const override // vtable+0x0c
{
// 0x100f03e0
return "RaceCar";
}
// OFFSET: LEGO1 0x10028280
// FUNCTION: LEGO1 0x10028280
inline virtual MxBool IsA(const char* name) const override // vtable+0x10
{
return !strcmp(name, RaceCar::ClassName()) || IslePathActor::IsA(name);