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Adjustments to "decomp" language
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@@ -11,20 +11,20 @@ public:
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MxU16 m_color;
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};
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// VTABLE 0x100d5e30
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// VTABLE: LEGO1 0x100d5e30
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// SIZE 0x2c
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class RaceState : public LegoState {
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public:
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RaceState();
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// OFFSET: LEGO1 0x10016010
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// FUNCTION: LEGO1 0x10016010
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inline virtual const char* ClassName() const override // vtable+0x0c
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{
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// 0x100f07d0
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return "RaceState";
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}
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// OFFSET: LEGO1 0x10016020
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// FUNCTION: LEGO1 0x10016020
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inline virtual MxBool IsA(const char* name) const override // vtable+0x10
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{
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return !strcmp(name, RaceState::ClassName()) || LegoState::IsA(name);
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