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Adjustments to "decomp" language
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@@ -6,7 +6,7 @@
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class OrientableROI : public ROI {
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public:
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// OFFSET: LEGO1 0x100a4420
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// FUNCTION: LEGO1 0x100a4420
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OrientableROI()
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{
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FILLVEC3(m_world_bounding_box.Min(), 888888.8);
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@@ -16,7 +16,7 @@ public:
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ZEROVEC3(m_world_velocity);
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IDENTMAT4(m_local2world.GetMatrix());
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}
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// OFFSET: LEGO1 0x100a4630 TEMPLATE
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// FUNCTION: LEGO1 0x100a4630 SYNTHETIC
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// OrientableROI::`scalar deleting destructor'
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virtual const Vector3& GetWorldVelocity() const;
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