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Adjustments to "decomp" language
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@@ -4,7 +4,7 @@
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#include <vec.h>
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// TODO: Find proper compilation unit to put this
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// OFFSET: LEGO1 0x1000c0f0 TEMPLATE
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// FUNCTION: LEGO1 0x1000c0f0 SYNTHETIC
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// Vector2Impl::Vector2Impl
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/*
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@@ -60,7 +60,7 @@ public:
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float& operator[](long i) { return elements[i]; }
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};
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// VTABLE 0x100d4288
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// VTABLE: LEGO1 0x100d4288
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// SIZE 0x8
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class Vector2Impl {
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public:
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@@ -120,7 +120,7 @@ protected:
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float* m_data;
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};
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// VTABLE 0x100d4518
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// VTABLE: LEGO1 0x100d4518
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// SIZE 0x8
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class Vector3Impl : public Vector2Impl {
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public:
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@@ -152,7 +152,7 @@ public:
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inline void Fill(float p_value) { EqualsScalar(&p_value); }
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};
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// VTABLE 0x100d45a0
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// VTABLE: LEGO1 0x100d45a0
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// SIZE 0x8
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class Vector4Impl : public Vector3Impl {
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public:
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@@ -183,7 +183,7 @@ public:
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virtual void UnknownQuaternionOp(Vector4Impl* p_a, Vector4Impl* p_b);
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};
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// VTABLE 0x100d4488
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// VTABLE: LEGO1 0x100d4488
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// SIZE 0x14
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class Vector3Data : public Vector3Impl {
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public:
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@@ -204,7 +204,7 @@ private:
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Vector3 m_vector;
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};
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// VTABLE 0x100d41e8
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// VTABLE: LEGO1 0x100d41e8
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// SIZE 0x18
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class Vector4Data : public Vector4Impl {
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public:
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