Adjustments to "decomp" language

This commit is contained in:
Christian Semmler
2023-11-28 09:00:57 -05:00
parent 3d48cdede1
commit 1ba3b7f0a7
394 changed files with 1946 additions and 1944 deletions

View File

@@ -4,20 +4,20 @@
#include "decomp.h"
#include "islepathactor.h"
// VTABLE 0x100d7ee0
// VTABLE: LEGO1 0x100d7ee0
// SIZE 0x180
class TowTrack : public IslePathActor {
public:
TowTrack();
// OFFSET: LEGO1 0x1004c7c0
// FUNCTION: LEGO1 0x1004c7c0
inline virtual const char* ClassName() const override // vtable+0x0c
{
// 0x100f03b8
return "TowTrack";
}
// OFFSET: LEGO1 0x1004c7d0
// FUNCTION: LEGO1 0x1004c7d0
inline virtual MxBool IsA(const char* name) const override // vtable+0x10
{
return !strcmp(name, TowTrack::ClassName()) || IslePathActor::IsA(name);