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Implement/match LegoPathActor::UpdatePlane (#1133)
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@@ -17,6 +17,10 @@ public:
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void SetName(const char* p_name) { m_name = p_name; }
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const MxString* GetName() const { return &m_name; }
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void SetPosition(const Mx3DPointFloat& p_position) { m_position = p_position; }
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void SetDirection(const Mx3DPointFloat& p_direction) { m_direction = p_direction; }
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void SetUp(const Mx3DPointFloat& p_up) { m_up = p_up; }
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// FUNCTION: LEGO1 0x100344d0
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MxResult Serialize(LegoFile* p_file)
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{
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