Implement/match LegoPathActor::UpdatePlane (#1133)

This commit is contained in:
Christian Semmler
2024-11-03 11:28:35 -07:00
committed by GitHub
parent d8412a4697
commit 1badadebaa
3 changed files with 11 additions and 3 deletions

View File

@@ -4,6 +4,7 @@
#include "geom/legounkown100db7f4.h"
#include "legocachesoundmanager.h"
#include "legocameracontroller.h"
#include "legonamedplane.h"
#include "legonavcontroller.h"
#include "legopathboundary.h"
#include "legopathedgecontainer.h"
@@ -719,8 +720,11 @@ void LegoPathActor::VTable0xa8()
}
}
// STUB: LEGO1 0x1002f770
// FUNCTION: LEGO1 0x1002f770
void LegoPathActor::UpdatePlane(LegoNamedPlane& p_namedPlane)
{
// TODO
p_namedPlane.SetName(m_boundary->GetName());
p_namedPlane.SetPosition(GetWorldPosition());
p_namedPlane.SetDirection(GetWorldDirection());
p_namedPlane.SetUp(GetWorldUp());
}