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Implement/match LegoPathActor::UpdatePlane (#1133)
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@@ -4,6 +4,7 @@
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#include "geom/legounkown100db7f4.h"
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#include "legocachesoundmanager.h"
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#include "legocameracontroller.h"
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#include "legonamedplane.h"
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#include "legonavcontroller.h"
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#include "legopathboundary.h"
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#include "legopathedgecontainer.h"
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@@ -719,8 +720,11 @@ void LegoPathActor::VTable0xa8()
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}
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}
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// STUB: LEGO1 0x1002f770
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// FUNCTION: LEGO1 0x1002f770
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void LegoPathActor::UpdatePlane(LegoNamedPlane& p_namedPlane)
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{
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// TODO
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p_namedPlane.SetName(m_boundary->GetName());
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p_namedPlane.SetPosition(GetWorldPosition());
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p_namedPlane.SetDirection(GetWorldDirection());
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p_namedPlane.SetUp(GetWorldUp());
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}
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