Refactor LegoActorStruct into unknown class in misc lib (#782)

This commit is contained in:
Christian Semmler
2024-04-07 08:36:58 -04:00
committed by GitHub
parent b394770864
commit 1bfe47357b
5 changed files with 50 additions and 34 deletions

View File

@@ -3,19 +3,12 @@
#include "legoactor.h"
#include "legopathboundary.h"
#include "misc/legounknown.h"
#include "mxtypes.h"
#include "realtime/matrix.h"
class LegoPathController;
struct LegoActorStruct {
LegoActorStruct();
~LegoActorStruct();
void FUN_1009a140(Vector3& p_point1, Vector3& p_point2, Vector3& p_point3, Vector3& p_point4);
Mx3DPointFloat m_unk0x00[4]; // 0x00
};
// VTABLE: LEGO1 0x100d6e28
// SIZE 0x154
class LegoPathActor : public LegoActor {
@@ -114,7 +107,7 @@ protected:
MxFloat m_actorTime; // 0x80
MxFloat m_lastTime; // 0x84
LegoPathBoundary* m_boundary; // 0x88
LegoActorStruct m_unk0x8c; // 0x8c
LegoUnknown m_unk0x8c; // 0x8c
MxU32 m_state; // 0xdc
Edge* m_destEdge; // 0xe0
undefined4 m_unk0xe4; // 0xe4