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Refactor LegoActorStruct into unknown class in misc lib (#782)
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@@ -124,28 +124,3 @@ void LegoPathActor::VTable0xa8()
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{
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// TODO
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}
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// FUNCTION: LEGO1 0x1009a0f0
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LegoActorStruct::LegoActorStruct()
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{
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for (MxS32 i = 0; i < _countof(m_unk0x00); i++) {
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m_unk0x00[i].Clear();
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}
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}
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// FUNCTION: LEGO1 0x1009a130
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LegoActorStruct::~LegoActorStruct()
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{
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}
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// FUNCTION: LEGO1 0x1009a140
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void LegoActorStruct::FUN_1009a140(Vector3& p_point1, Vector3& p_point2, Vector3& p_point3, Vector3& p_point4)
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{
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m_unk0x00[0] = p_point1;
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m_unk0x00[1] = p_point2;
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for (MxS32 i = 0; i < 3; i++) {
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m_unk0x00[2][i] = (p_point3[i] - p_point1[i]) * 3.0f - p_point2[i] * 2.0f - p_point4[i];
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m_unk0x00[3][i] = (p_point1[i] - p_point3[i]) * 2.0f + p_point4[i] + p_point2[i];
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}
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}
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