Refactor LegoActorStruct into unknown class in misc lib (#782)

This commit is contained in:
Christian Semmler
2024-04-07 08:36:58 -04:00
committed by GitHub
parent b394770864
commit 1bfe47357b
5 changed files with 50 additions and 34 deletions

View File

@@ -124,28 +124,3 @@ void LegoPathActor::VTable0xa8()
{
// TODO
}
// FUNCTION: LEGO1 0x1009a0f0
LegoActorStruct::LegoActorStruct()
{
for (MxS32 i = 0; i < _countof(m_unk0x00); i++) {
m_unk0x00[i].Clear();
}
}
// FUNCTION: LEGO1 0x1009a130
LegoActorStruct::~LegoActorStruct()
{
}
// FUNCTION: LEGO1 0x1009a140
void LegoActorStruct::FUN_1009a140(Vector3& p_point1, Vector3& p_point2, Vector3& p_point3, Vector3& p_point4)
{
m_unk0x00[0] = p_point1;
m_unk0x00[1] = p_point2;
for (MxS32 i = 0; i < 3; i++) {
m_unk0x00[2][i] = (p_point3[i] - p_point1[i]) * 3.0f - p_point2[i] * 2.0f - p_point4[i];
m_unk0x00[3][i] = (p_point1[i] - p_point3[i]) * 2.0f + p_point4[i] + p_point2[i];
}
}